Tuesday, 28 April 2015

AGD Conclusion

Its been a long way since we started with this project and Its been a lot of work and effort on it. The overall result is not as good as I expected to be for a group of 14 members but I am happy with my work and my contribution to the team.

At first I planned in working most of the time in the interface design but I ended working in all various specialties.  I learnt how Github, the repository worked and I was in charge to make a big part of the uploads to the repository in order to mix all the assets, animations and textures. I also worked in Unreal Engine 4 working as an intermediary between the programmers and the artists helping them to adjust the engine to their work with the blueprint system. In addition I worked in the animation trees for the various animations in the game, making a research about how they work in the UE4.
However,  as I mentioned in previous posts the final animations couldn't be introduced in the game so the anim trees were to be simplified.

I worked with Edgar who was in charge of the programming side for the Interface and the HUD and I am satisfied with the overall result we accomplished in the game.

Here you can watch the final video for the game. Hope you like it.




Monday, 27 April 2015

AGD 6th post

The hand in date is very close and to add the final touches for the game I started working with the balancing of the mechanics.
Our programmers created a spawn system for the enemy hordes and also for the power ups. For that reason I started testing different configurations and different placement for that spawners in order to balance the game and make it challenging and fun.

AGD 5th Post

I have been working in the last parts of the interface and hud. I designed a credits scene where all the team members names are displayed. In adition I created the game over screen with two options: retry the level and exit to main menu.

Saturday, 25 April 2015

AGD 4Th Post

Helo reader. The last few days I have been working in the engine, creating the animation trees for the characters. The anim trees are part of the engine that connect with the different animations, telling the skeletons which animations they have to reproduce and when.

AGD 3RD POST

In this week I finished the title screen and main menu for the game. I want it to bee bloody and dark to fit in the tone we are trying to accomplish with the mad circus.