Tuesday, 28 April 2015

AGD Conclusion

Its been a long way since we started with this project and Its been a lot of work and effort on it. The overall result is not as good as I expected to be for a group of 14 members but I am happy with my work and my contribution to the team.

At first I planned in working most of the time in the interface design but I ended working in all various specialties.  I learnt how Github, the repository worked and I was in charge to make a big part of the uploads to the repository in order to mix all the assets, animations and textures. I also worked in Unreal Engine 4 working as an intermediary between the programmers and the artists helping them to adjust the engine to their work with the blueprint system. In addition I worked in the animation trees for the various animations in the game, making a research about how they work in the UE4.
However,  as I mentioned in previous posts the final animations couldn't be introduced in the game so the anim trees were to be simplified.

I worked with Edgar who was in charge of the programming side for the Interface and the HUD and I am satisfied with the overall result we accomplished in the game.

Here you can watch the final video for the game. Hope you like it.