Thursday, 16 April 2015

AGD 2nd Post

Hello reader,

As a part of the designer team I am in charge of the UI and interface design. For this task I designed a HUD using illustrator to fit into our game style.



The lollipops represent the players lives, and they will disappear as the player gets hit by an enemy.
The big engine represents the actual weapon. inside the circle will be an icon showing which weapon the player had equipped.

In the smaller circle above will contain the player's power up and the blue bar represents the time that power up will stay active.

Now I am going to focus into the icon design and title screen.