Hello reader,
As a part of the designer team I am in charge of the UI and interface design. For this task I designed a HUD using illustrator to fit into our game style.
The lollipops represent the players lives, and they will disappear as the player gets hit by an enemy.
The big engine represents the actual weapon. inside the circle will be an icon showing which weapon the player had equipped.
In the smaller circle above will contain the player's power up and the blue bar represents the time that power up will stay active.
Now I am going to focus into the icon design and title screen.
About me
My name is Franc Martell Bori, I am a 22 years old Spanish guy who has been studying video games Art for the past 3 years in ESAT, Valencia.
Actually doing my final year at Teesside University studying Computer Games Design.
Actually doing my final year at Teesside University studying Computer Games Design.
Link to my personal portfolio