Friday, 6 March 2015

GGP 8th Post

So many changes in the last few weeks.

The game was almost done, all the gameplay was implemented and was fully working but, it was lacking of something. A videogame has to present a challenge for the player (as I discussed in my contemporary paper) and my game didn't do that as well as I planned.



After talking with my supervisor he proposed some gameplay mechanics that could fit the game and improve the experience and after two weeks of work I finally managed to implement them.

Now we have an Oxygen tank that constantly decreases. If the oxygen arrives to 0 you lose a life. To avoid that, the player can collect stars that refill the 20 percent of the tank. He also can look for the secret satellites that refill 100% but there are only 3 on the level.

The second mechanic is the timer. Now the game has a timer in the upper right corner. This is related to the mission system. The mission system is a series of "sidequests" that the player have to complete in order to obtain better rewards at the end of the level.
Now they are represented as shiny suns at the ending screen (once you beat the level). This missions are suposed to change depending on the level you are on but for now I designed 3 of them.

- Collect at least 20 Stars
- Pick Up the 3 Satellites
- Beat the game in less than 300 seconds.

This system improves the overall experience of the game making it more difficult and rewarding.