this is a quick update in how things are going in the 3D characacter modeling stage.
I am currently working in my Contemporary Studies in games module and I haven't had much time to work on the FYP. However I have been working in the design of the main character.I planned to do something cartoon with over exaggerated proportions to give him a distinguished look. I started with the software Zbrush using the Zspheres to create the structure of the body and later I exported it to 3Ds Max 2014 to continue with the model. Here you can see some pictures of the process and the different concepts I created before the original.
| Early concept concept, rejected for being to generic |
| Zspheres |
![]() |
| Second concept, also rejected. |
Final concept and 3D Model
Now I started working in the textures. I will post the results as fast as I have them.


